CHI 2013 Workshop on Interactive City Lighting
The main goals of the workshop are
Topics of Interest
Arlene Ducao, Phil Seaton, Andrew Payne, and Melissa Chow. Collective Power: Social Pressure for Energy Conservation. Download PDF
Elke den Ouden, Harm van Essen, and RianneValkenburg. Socializing Light: Towards Interactive City Lighting on 4 levels. Download PDF
Esben Skouboe Poulsen, Hans Jørgen Andersen, and Ole B. Jensen. Responsive City Lighting: Perspectives From Architecture & the Public Lighting Industry. Download PDF
Heiko Müller, Benjamin Poppinga, Martin Pielot, WilkoHeuten, and Susanne Boll. Keeping Groups Together with a Public/Private Light Display. Download PDF
Henrika Pihlajaniemi, Toni Österlund, TuulikkiTanska, AulikkiHerneoja, and AnniinaValjus. 3 X Interactive Urban Lighting: AUL demo cases. Download PDF
Jeroen Peeters. The Aesthetic Experience In Interactive Lighting Design. Download PDF
Martin Brynskov, Peter Dalsgaard, and Kim Halskov. Understanding Media Architecture (Better): One Space, Three Cases. Download PDF
Michel Witter, Bernt Meerbeek, Jon Mason, and Dzmitry Aliakseyeu. Interactive city lighting: exploration through design. Download PDF
Susanne Seitinger and John Warwick. Timing Is Everything: From Dynamic Lighting to Meaningful Experience. Download PDF
Sven Gehring and Alexander Wiethoff. Digital Light Installations – Connecting people through interactive buildings. Download PDF
Tom Bartindale. ThorDMX: A Prototyping Toolkit for Interactive Lighting Control Download PDF
Concepts developed during the workshop prototyping session
to design an interactive art installation for a festival in Munich located at a disused steel plant.
Build a journey through the space which the people pass through and take part in How to share the mood and connect others How to connect others with those on the other side of the site?
Ripples of light that move around the whole site Knock on effects that can build on each other Use social media BIG data from the mobile phones and see where people have come from or how far travelled etc How to limit the number of people interacting with the installation Limit to how many people?
Use LED spots with kinect so can see shapes and movement of people Show examples of the man power needed in the site years ago, people interact using the old ways of working, cutting, lifting, pouring, heaving, hammering etc Must not interfere with the other acts taking place on the site Use giant projections to illuminate the site Use a thin beam of light that can follow people’s finger pointing so they can explore the site but with a very small point of light Should the light be on those interacting with it or not?
Use light to show the processes of the site in the past, e.g. The flow of the molten iron
To try and build in a level of meaning behind the installation and interaction the idea of people acting out the physical motions of the former workers on the site to control the light could help highlight the physicality of the work that use to take place and the dynamic lighting feedback / reward can reflect the effort that was needed. The light colour, brightness can represent the output or fire or energy.
Interactive illumination for urban parks and gardens
Context: urban park in Paris (JardinAtlantique), park surrounded by office buildings
Look at opportunities for using interactive light for entertainment and safety
Integrate lighting in the park with illumination of the building façades
Create a dialog between visitors that are somewhere in the park
Mirror the building façade into the park or other way around
Replay office activities in the park
Use park lighting to address safety e.g. feeling unsafe in a large empty space, finding your way, knowing where there other people, etc.
Enable people in the park to use façades as a display (e.g. windows as pixels, after office hours)
Make park more interesting to explore at evening times
Make light behave as different animals reacting to people, reflect the locations on the façade
Concept / Prototype
Interactive lighting system that that reacts on the presence of people including sound and movement (direction and speed). The behavior of light would resemble different animal behaviors (curious, scared, aggressive), the “animals” can be distinguished using colors. Thus as people move through the park the light would move to, in a way reflecting the activity and “mood” of the park. The movement of the “light animals” would also be reflected on the building façades, so by looking at the façade, as soon as visitors would learn and understand the behaviors of light, they would be able to quickly see how many people in the park, where approximately they are and for example make assessments about safety.
Rue de l’Esperance
Community street lighting
Context: old narrow street in Paris (Rue de l’Esperance)
Look at opportunities for using light in other ways, focusing on aspects of time
Contributing to a story
‘Playback’ at night the story of the day
Light as collective memory in the street (showing happenings in past minutes, days, seasons, etc.
Different layers of light indicating different type of information
People can plug-in own lighting modules to ‘street network’. Voluntary opt-in/opt-out
Ensure minimum light for safety.
Concept / Prototype
Interactive lighting system that is shared by a community (on street level). Inhabitants can connect their own lighting object to the community street light infrastructure. Different stakeholders in the street use the light for different purposes. For example, the retailer uses interactive and dynamic façade lighting to attract customers, while the neighbor puts a light flower pot on the pavement. 3600 projection poles are used to create dynamic pattern that tell the (his)story of the street.